Build a 30-card deck, start with a $50 game balance, and use your cards to bring your opponent’s balance to $0.
Begin with the quick guide below, then read the full setup, turn, and combat rules.
Learn the goal, the flow of a turn, and how battles work. The complete rules follow below.
Each player starts with $50. Protect your balance and reduce your opponent’s balance to $0 to win.
Take turns drawing a card, playing an action card, playing an attack card, and attacking. The first round has special limits.
Higher attack power wins; equal power sends both cards to the dumpster. Attack the bank when your opponent has no attack cards in play, unless an ability says otherwise.
Each player has five attack lanes, three action slots, a draw pile, and a dumpster. Arrange your play field as shown below.
Open each section for the complete instructions. Rules last updated July 24, 2026.
Each player may use whatever cards they possess to form a PLAY DECK for the round.
The PLAY DECK must consist of 30 cards.
PLAY DECK makeup:
Minimum of 10 COMMON cards
Minimum of 10 RARE cards
10 remaining cards may be any type, with these limits:
Maximum 3 Legendary cards
Maximum 2 Ancient cards
Maximum 1 Crystal card
Each player must shuffle the order of their opponent’s PLAY DECK without looking at the cards.
The PLAY DECK is placed face down as the DRAW PILE.
Each player draws 7 cards from the top of their PLAY DECK to form their PLAY HAND.
Each player starts with $50 in their personal BANK ACCOUNT.
ATTACK CARDS must be played in any available attack lane:
Maximum of 5 ATTACK CARDS in play at any time
No additional attack cards may be played if all lanes are full
ACTION CARDS must be played in available action slots:
Maximum of 3 ACTION CARDS in play at any time
No additional action cards may be played if all slots are full
All defeated ATTACK CARDS or used ACTION CARDS are discarded into the DUMPSTER.
The first player to reduce their opponent’s bank account to $0 wins.
Players take turns playing cards from their PLAY HAND to the PLAY FIELD.
Player 1 draws a card from the DRAW PILE into their PLAY HAND.
Player 1 may complete up to three actions:
Play one ACTION CARD
Play one ATTACK CARD
Attack with any available ATTACK CARDS
Player 1 may not attack on the first turn.
No ACTION CARDS may be played during the first round.
After completing three actions, the turn passes to Player 2, who follows the same steps:
Player 2 may attack on the first round but may not play an action card.
ACTION CARD placement:
Played face up: Perform the listed action immediately, then discard to DUMPSTER.
Played face down: Becomes a REACTION CARD, which can be used during either player’s turn in response to any ability.
After a REACTION CARD is played, it is moved to the DUMPSTER.
ATTACK CARD placement:
Played face up into any open ATTACK LANE.
Lane choice only matters for abilities requiring specific lanes.
Attacking:
Each ATTACK CARD may attack once per round.
Attack order is flexible.
Opponent’s bank account cannot be attacked if they have ATTACK CARDS in play, unless an ability allows it.
Each ATTACK CARD can attack every round.
Each attack card has a sword and shield number representing its ATTACK POWER.
Cards may have an ABILITY:
If an ability lasts until the card is defeated, it will state so.
Otherwise, abilities apply once on the initial round only.
All cards have a CATEGORY BADGE (e.g., Customer, Super Hero, TV):
TV and MOVIES cards gain +1 ATTACK POWER for each other card from the same series or movie in your ATTACK LANES.
ACTION CARDS have no attack power:
Any ATTACK CARD automatically destroys them.
Persisting ACTION CARDS can only be removed by attacks or abilities.
Combat rules for attack resolution:
Higher attack power defeats lower; weaker card goes to DUMPSTER, stronger card stays.
Equal attack power: both cards are defeated and go to DUMPSTER.
Lower attack power may skip its attack.
If no opponent ATTACK CARDS are present:
Attack the bank directly.
Subtract the card’s ATTACK POWER from the opponent’s bank account.
A player with $0 in their bank account loses; the game ends immediately.
If a DRAW PILE is empty, the player continues playing without drawing.
If a player has no cards in their DRAW PILE or PLAY HAND, they must wait for the opponent to play out their cards.
If both players run out of cards and neither reaches $0, the player with the higher bank balance wins.
Download the rules PDF · Explore the cards
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